Define
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- Айди типов:
#define STREAMER_TYPE_OBJECT (0) #define STREAMER_TYPE_PICKUP (1) #define STREAMER_TYPE_CP (2) #define STREAMER_TYPE_RACE_CP (3) #define STREAMER_TYPE_MAP_ICON (4) #define STREAMER_TYPE_3D_TEXT_LABEL (5) #define STREAMER_TYPE_AREA (6) #define STREAMER_TYPE_ACTOR (7) #define STREAMER_AREA_TYPE_CIRCLE (0) #define STREAMER_AREA_TYPE_CYLINDER (1) #define STREAMER_AREA_TYPE_SPHERE (2) #define STREAMER_AREA_TYPE_RECTANGLE (3) #define STREAMER_AREA_TYPE_CUBOID (4) #define STREAMER_AREA_TYPE_POLYGON (5) #define STREAMER_OBJECT_TYPE_GLOBAL (0) #define STREAMER_OBJECT_TYPE_PLAYER (1) #define STREAMER_OBJECT_TYPE_DYNAMIC (2)
- Настройка дистанции:
#define STREAMER_OBJECT_SD 300.0 #define STREAMER_OBJECT_DD 0.0 #define STREAMER_PICKUP_SD 200.0 #define STREAMER_CP_SD 200.0 #define STREAMER_RACE_CP_SD 200.0 #define STREAMER_MAP_ICON_SD 200.0 #define STREAMER_3D_TEXT_LABEL_SD 200.0 #define STREAMER_ACTOR_SD 200.0
Enum
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enum
{
E_STREAMER_AREA_ID,
E_STREAMER_ATTACHED_OBJECT,
E_STREAMER_ATTACHED_PLAYER,
E_STREAMER_ATTACHED_VEHICLE,
E_STREAMER_ATTACH_OFFSET_X,
E_STREAMER_ATTACH_OFFSET_Y,
E_STREAMER_ATTACH_OFFSET_Z,
E_STREAMER_ATTACH_R_X,
E_STREAMER_ATTACH_R_Y,
E_STREAMER_ATTACH_R_Z,
E_STREAMER_ATTACH_X,
E_STREAMER_ATTACH_Y,
E_STREAMER_ATTACH_Z,
E_STREAMER_COLOR,
E_STREAMER_DRAW_DISTANCE,
E_STREAMER_EXTRA_ID,
E_STREAMER_HEALTH,
E_STREAMER_INTERIOR_ID,
E_STREAMER_INVULNERABLE,
E_STREAMER_MAX_X,
E_STREAMER_MAX_Y,
E_STREAMER_MAX_Z,
E_STREAMER_MIN_X,
E_STREAMER_MIN_Y,
E_STREAMER_MIN_Z,
E_STREAMER_MODEL_ID,
E_STREAMER_MOVE_R_X,
E_STREAMER_MOVE_R_Y,
E_STREAMER_MOVE_R_Z,
E_STREAMER_MOVE_SPEED,
E_STREAMER_MOVE_X,
E_STREAMER_MOVE_Y,
E_STREAMER_MOVE_Z,
E_STREAMER_NEXT_X,
E_STREAMER_NEXT_Y,
E_STREAMER_NEXT_Z,
E_STREAMER_PLAYER_ID,
E_STREAMER_PRIORITY,
E_STREAMER_ROTATION,
E_STREAMER_R_X,
E_STREAMER_R_Y,
E_STREAMER_R_Z,
E_STREAMER_SIZE,
E_STREAMER_STREAM_DISTANCE,
E_STREAMER_STYLE,
E_STREAMER_SYNC_ROTATION,
E_STREAMER_TEST_LOS,
E_STREAMER_TYPE,
E_STREAMER_WORLD_ID,
E_STREAMER_X,
E_STREAMER_Y,
E_STREAMER_Z
}
Native
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Полезные темы с более подробным описанием функций [Показать]
- Настройки:
native Streamer_GetTickRate(); native Streamer_SetTickRate(rate); native Streamer_GetPlayerTickRate(playerid); native Streamer_SetPlayerTickRate(playerid, rate); native Streamer_ToggleChunkStream(toggle); native Streamer_IsToggleChunkStream(); native Streamer_GetChunkTickRate(type, playerid = -1); native Streamer_SetChunkTickRate(type, rate, playerid = -1); native Streamer_GetChunkSize(type); native Streamer_SetChunkSize(type, size); native Streamer_GetMaxItems(type); native Streamer_SetMaxItems(type, items); native Streamer_GetVisibleItems(type, playerid = -1); native Streamer_SetVisibleItems(type, items, playerid = -1); native Streamer_GetRadiusMultiplier(type, &Float:multiplier, playerid = -1); native Streamer_SetRadiusMultiplier(type, Float:multiplier, playerid = -1); native Streamer_GetTypePriority(types[], maxtypes = sizeof types); native Streamer_SetTypePriority(const types[], maxtypes = sizeof types); native Streamer_GetCellDistance(&Float:distance); native Streamer_SetCellDistance(Float:distance); native Streamer_GetCellSize(&Float:size); native Streamer_SetCellSize(Float:size); native Streamer_ToggleItemStatic(type, STREAMER_ALL_TAGS:id, toggle); native Streamer_IsToggleItemStatic(type, STREAMER_ALL_TAGS:id); native Streamer_ToggleItemInvAreas(type, STREAMER_ALL_TAGS:id, toggle); native Streamer_IsToggleItemInvAreas(type, STREAMER_ALL_TAGS:id); native Streamer_ToggleItemCallbacks(type, STREAMER_ALL_TAGS:id, toggle); native Streamer_IsToggleItemCallbacks(type, STREAMER_ALL_TAGS:id); native Streamer_ToggleErrorCallback(toggle); native Streamer_IsToggleErrorCallback(); native Streamer_AmxUnloadDestroyItems(toggle);
- Updates:
native Streamer_ProcessActiveItems(); native Streamer_ToggleIdleUpdate(playerid, toggle); native Streamer_IsToggleIdleUpdate(playerid); native Streamer_ToggleCameraUpdate(playerid, toggle); native Streamer_IsToggleCameraUpdate(playerid); native Streamer_ToggleItemUpdate(playerid, type, toggle); native Streamer_IsToggleItemUpdate(playerid, type); native Streamer_GetLastUpdateTime(&Float:time); native Streamer_Update(playerid, type = -1); native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, type = -1, compensatedtime = -1, freezeplayer = 1);
- Data Manipulation:
native Streamer_GetFloatData(type, STREAMER_ALL_TAGS:id, data, &Float:result); native Streamer_SetFloatData(type, STREAMER_ALL_TAGS:id, data, Float:value); native Streamer_GetIntData(type, STREAMER_ALL_TAGS:id, data); native Streamer_SetIntData(type, STREAMER_ALL_TAGS:id, data, value); native Streamer_RemoveIntData(type, STREAMER_ALL_TAGS:id, data); native Streamer_HasIntData(type, STREAMER_ALL_TAGS:id, data); native Streamer_GetArrayData(type, STREAMER_ALL_TAGS:id, data, dest[], maxdest = sizeof dest); native Streamer_SetArrayData(type, STREAMER_ALL_TAGS:id, data, const src[], maxsrc = sizeof src); native Streamer_IsInArrayData(type, STREAMER_ALL_TAGS:id, data, value); native Streamer_AppendArrayData(type, STREAMER_ALL_TAGS:id, data, value); native Streamer_RemoveArrayData(type, STREAMER_ALL_TAGS:id, data, value); native Streamer_HasArrayData(type, STREAMER_ALL_TAGS:id, data); native Streamer_GetArrayDataLength(type, STREAMER_ALL_TAGS:id, data); native Streamer_GetUpperBound(type);
- Miscellaneous:
native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, STREAMER_ALL_TAGS:id, &Float:distance, dimensions = 3); native Streamer_ToggleItem(playerid, type, STREAMER_ALL_TAGS:id, toggle); native Streamer_IsToggleItem(playerid, type, STREAMER_ALL_TAGS:id); native Streamer_ToggleAllItems(playerid, type, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions); native Streamer_GetItemInternalID(playerid, type, STREAMER_ALL_TAGS:streamerid); native Streamer_GetItemStreamerID(playerid, type, internalid); native Streamer_IsItemVisible(playerid, type, STREAMER_ALL_TAGS:id); native Streamer_DestroyAllVisibleItems(playerid, type, serverwide = 1); native Streamer_CountVisibleItems(playerid, type, serverwide = 1); native Streamer_DestroyAllItems(type, serverwide = 1); native Streamer_CountItems(type, serverwide = 1); native Streamer_GetNearbyItems(Float:x, Float:y, Float:z, type, STREAMER_ALL_TAGS:items[], maxitems = sizeof items, Float:range = 300.0, worldid = -1); native Streamer_GetAllVisibleItems(playerid, type, STREAMER_ALL_TAGS:items[], maxitems = sizeof items); native Streamer_GetItemPos(type, STREAMER_ALL_TAGS:id, &Float:x, &Float:y, &Float:z); native Streamer_SetItemPos(type, STREAMER_ALL_TAGS:id, Float:x, Float:y, Float:z); native Streamer_GetItemOffset(type, STREAMER_ALL_TAGS:id, &Float:x, &Float:y, &Float:z); native Streamer_SetItemOffset(type, STREAMER_ALL_TAGS:id, Float:x, Float:y, Float:z);
- Objects:
native STREAMER_TAG_OBJECT:CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamicObject(STREAMER_TAG_OBJECT:objectid); native IsValidDynamicObject(STREAMER_TAG_OBJECT:objectid); native GetDynamicObjectPos(STREAMER_TAG_OBJECT:objectid, &Float:x, &Float:y, &Float:z); native SetDynamicObjectPos(STREAMER_TAG_OBJECT:objectid, Float:x, Float:y, Float:z); native GetDynamicObjectRot(STREAMER_TAG_OBJECT:objectid, &Float:rx, &Float:ry, &Float:rz); native SetDynamicObjectRot(STREAMER_TAG_OBJECT:objectid, Float:rx, Float:ry, Float:rz); native GetDynamicObjectNoCameraCol(STREAMER_TAG_OBJECT:objectid); native SetDynamicObjectNoCameraCol(STREAMER_TAG_OBJECT:objectid); native MoveDynamicObject(STREAMER_TAG_OBJECT:objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0); native StopDynamicObject(STREAMER_TAG_OBJECT:objectid); native IsDynamicObjectMoving(STREAMER_TAG_OBJECT:objectid); native AttachCameraToDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid); native AttachDynamicObjectToObject(STREAMER_TAG_OBJECT:objectid, attachtoid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz, syncrotation = 1); native AttachDynamicObjectToPlayer(STREAMER_TAG_OBJECT:objectid, playerid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz); native AttachDynamicObjectToVehicle(STREAMER_TAG_OBJECT:objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz); native EditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid); native IsDynamicObjectMaterialUsed(STREAMER_TAG_OBJECT:objectid, materialindex); native RemoveDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid, materialindex); native GetDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename); native SetDynamicObjectMaterial(STREAMER_TAG_OBJECT:objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0); native IsDynamicObjectMaterialTextUsed(STREAMER_TAG_OBJECT:objectid, materialindex); native RemoveDynamicObjectMaterialText(STREAMER_TAG_OBJECT:objectid, materialindex); native GetDynamicObjectMaterialText(STREAMER_TAG_OBJECT:objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface); native SetDynamicObjectMaterialText(STREAMER_TAG_OBJECT:objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0); native STREAMER_TAG_OBJECT:GetPlayerCameraTargetDynObject(playerid);
- Pickups:
native STREAMER_TAG_PICKUP:CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamicPickup(STREAMER_TAG_PICKUP:pickupid); native IsValidDynamicPickup(STREAMER_TAG_PICKUP:pickupid);
- Checkpoints:
native STREAMER_TAG_CP:CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_CP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamicCP(STREAMER_TAG_CP:checkpointid); native IsValidDynamicCP(STREAMER_TAG_CP:checkpointid); native IsPlayerInDynamicCP(playerid, STREAMER_TAG_CP:checkpointid); native STREAMER_TAG_CP:GetPlayerVisibleDynamicCP(playerid);
- Race Checkpoints:
native STREAMER_TAG_RACE_CP:CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_RACE_CP_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamicRaceCP(STREAMER_TAG_RACE_CP:checkpointid); native IsValidDynamicRaceCP(STREAMER_TAG_RACE_CP:checkpointid); native IsPlayerInDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid); native STREAMER_TAG_RACE_CP:GetPlayerVisibleDynamicRaceCP(playerid);
- Map Icons:
native STREAMER_TAG_MAP_ICON:CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_MAP_ICON_SD, style = MAPICON_LOCAL, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamicMapIcon(STREAMER_TAG_MAP_ICON:iconid); native IsValidDynamicMapIcon(STREAMER_TAG_MAP_ICON:iconid);
- 3D Text Labels:
native STREAMER_TAG_3D_TEXT_LABEL:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_3D_TEXT_LABEL_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamic3DTextLabel(STREAMER_TAG_3D_TEXT_LABEL:id); native IsValidDynamic3DTextLabel(STREAMER_TAG_3D_TEXT_LABEL:id); native GetDynamic3DTextLabelText(STREAMER_TAG_3D_TEXT_LABEL:id, text[], maxtext = sizeof text); native UpdateDynamic3DTextLabelText(STREAMER_TAG_3D_TEXT_LABEL:id, color, const text[]);
- Areas:
native STREAMER_TAG_AREA:CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native STREAMER_TAG_AREA:CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native STREAMER_TAG_AREA:CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native STREAMER_TAG_AREA:CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native STREAMER_TAG_AREA:CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native STREAMER_TAG_AREA:CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native STREAMER_TAG_AREA:CreateDynamicPolygon(const Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1, priority = 0); native DestroyDynamicArea(STREAMER_TAG_AREA:areaid); native IsValidDynamicArea(STREAMER_TAG_AREA:areaid); native GetDynamicAreaType(STREAMER_TAG_AREA:areaid); native GetDynamicPolygonPoints(STREAMER_TAG_AREA:areaid, Float:points[], maxpoints = sizeof points); native GetDynamicPolygonNumberPoints(STREAMER_TAG_AREA:areaid); native IsPlayerInDynamicArea(playerid, STREAMER_TAG_AREA:areaid, recheck = 0); native IsPlayerInAnyDynamicArea(playerid, recheck = 0); native IsAnyPlayerInDynamicArea(STREAMER_TAG_AREA:areaid, recheck = 0); native IsAnyPlayerInAnyDynamicArea(recheck = 0); native GetPlayerDynamicAreas(playerid, STREAMER_TAG_AREA:areas[], maxareas = sizeof areas); native GetPlayerNumberDynamicAreas(playerid); native IsPointInDynamicArea(STREAMER_TAG_AREA:areaid, Float:x, Float:y, Float:z); native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z); native IsLineInDynamicArea(STREAMER_TAG_AREA:areaid, Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2); native IsLineInAnyDynamicArea(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2); native GetDynamicAreasForPoint(Float:x, Float:y, Float:z, STREAMER_TAG_AREA:areas[], maxareas = sizeof areas); native GetNumberDynamicAreasForPoint(Float:x, Float:y, Float:z); native GetDynamicAreasForLine(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2, STREAMER_TAG_AREA:areas[], maxareas = sizeof areas); native GetNumberDynamicAreasForLine(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2); native AttachDynamicAreaToObject(STREAMER_TAG_AREA:areaid, STREAMER_TAG_OBJECT_ALT:objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native AttachDynamicAreaToPlayer(STREAMER_TAG_AREA:areaid, playerid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native AttachDynamicAreaToVehicle(STREAMER_TAG_AREA:areaid, vehicleid, Float:offsetx = 0.0, Float:offsety = 0.0, Float:offsetz = 0.0); native ToggleDynAreaSpectateMode(STREAMER_TAG_AREA:areaid, toggle); native IsToggleDynAreaSpectateMode(STREAMER_TAG_AREA:areaid);
- Actors:
native STREAMER_TAG_ACTOR:CreateDynamicActor(modelid, Float:x, Float:y, Float:z, Float:r, invulnerable = true, Float:health = 100.0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_ACTOR_SD, STREAMER_TAG_AREA:areaid = STREAMER_TAG_AREA:-1, priority = 0); native DestroyDynamicActor(STREAMER_TAG_ACTOR:actorid); native IsValidDynamicActor(STREAMER_TAG_ACTOR:actorid); native IsDynamicActorStreamedIn(STREAMER_TAG_ACTOR:actorid, forplayerid); native GetDynamicActorVirtualWorld(STREAMER_TAG_ACTOR:actorid); native SetDynamicActorVirtualWorld(STREAMER_TAG_ACTOR:actorid, vworld); native GetDynamicActorAnimation(STREAMER_TAG_ACTOR:actorid, animlib[], animname[], &Float:fdelta, &loop, &lockx, &locky, &freeze, &time, maxanimlib = sizeof animlib, maxanimname = sizeof animname); native ApplyDynamicActorAnimation(STREAMER_TAG_ACTOR:actorid, const animlib[], const animname[], Float:fdelta, loop, lockx, locky, freeze, time); native ClearDynamicActorAnimations(STREAMER_TAG_ACTOR:actorid); native GetDynamicActorFacingAngle(STREAMER_TAG_ACTOR:actorid, &Float:ang); native SetDynamicActorFacingAngle(STREAMER_TAG_ACTOR:actorid, Float:ang); native GetDynamicActorPos(STREAMER_TAG_ACTOR:actorid, &Float:x, &Float:y, &Float:z); native SetDynamicActorPos(STREAMER_TAG_ACTOR:actorid, Float:x, Float:y, Float:z); native GetDynamicActorHealth(STREAMER_TAG_ACTOR:actorid, &Float:health); native SetDynamicActorHealth(STREAMER_TAG_ACTOR:actorid, Float:health); native SetDynamicActorInvulnerable(STREAMER_TAG_ACTOR:actorid, invulnerable = true); native IsDynamicActorInvulnerable(STREAMER_TAG_ACTOR:actorid); native STREAMER_TAG_ACTOR:GetPlayerTargetDynamicActor(playerid); native STREAMER_TAG_ACTOR:GetPlayerCameraTargetDynActor(playerid);
- Extended:
native STREAMER_TAG_OBJECT:CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas); native STREAMER_TAG_PICKUP:CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = STREAMER_PICKUP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas); native STREAMER_TAG_CP:CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = STREAMER_CP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas); native STREAMER_TAG_RACE_CP:CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = STREAMER_RACE_CP_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas); native STREAMER_TAG_MAP_ICON:CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = STREAMER_MAP_ICON_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas); native STREAMER_TAG_3D_TEXT_LABEL:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = STREAMER_3D_TEXT_LABEL_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas); native STREAMER_TAG_AREA:CreateDynamicCircleEx(Float:x, Float:y, Float:size, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_AREA:CreateDynamicCylinderEx(Float:x, Float:y, Float:minz, Float:maxz, Float:size, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_AREA:CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_AREA:CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_AREA:CreateDynamicCuboidEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_AREA:CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_AREA:CreateDynamicPolygonEx(const Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players); native STREAMER_TAG_ACTOR:CreateDynamicActorEx(modelid, Float:x, Float:y, Float:z, Float:r, invulnerable = 1, Float:health = 100.0, Float:streamdistance = STREAMER_ACTOR_SD, const worlds[] = { -1 }, const interiors[] = { -1 }, const players[] = { -1 }, const STREAMER_TAG_AREA:areas[] = { STREAMER_TAG_AREA:-1 }, priority = 0, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players, maxareas = sizeof areas);
- Deprecated:
native Streamer_CallbackHook(callback, {Float,_}:...); native Streamer_TickRate(rate); native Streamer_MaxItems(type, items); native Streamer_VisibleItems(type, items, playerid = -1); native Streamer_CellDistance(Float:distance); native Streamer_CellSize(Float:size); native DestroyAllDynamicObjects(); native CountDynamicObjects(); native DestroyAllDynamicPickups(); native CountDynamicPickups(); native DestroyAllDynamicCPs(); native CountDynamicCPs(); native DestroyAllDynamicRaceCPs(); native CountDynamicRaceCPs(); native DestroyAllDynamicMapIcons(); native CountDynamicMapIcons(); native DestroyAllDynamic3DTextLabels(); native CountDynamic3DTextLabels(); native DestroyAllDynamicAreas(); native CountDynamicAreas(); native TogglePlayerDynamicCP(playerid, STREAMER_TAG_CP:checkpointid, toggle); native TogglePlayerAllDynamicCPs(playerid, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions); native TogglePlayerDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid, toggle); native TogglePlayerAllDynamicRaceCPs(playerid, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions); native TogglePlayerDynamicArea(playerid, STREAMER_TAG_AREA:areaid, toggle); native TogglePlayerAllDynamicAreas(playerid, toggle, const exceptions[] = { -1 }, maxexceptions = sizeof exceptions);
Callbacks
Скрытый текст [Показать]
forward OnDynamicObjectMoved(STREAMER_TAG_OBJECT:objectid); forward OnPlayerEditDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz); forward OnPlayerSelectDynamicObject(playerid, STREAMER_TAG_OBJECT:objectid, modelid, Float:x, Float:y, Float:z); forward OnPlayerShootDynamicObject(playerid, weaponid, STREAMER_TAG_OBJECT:objectid, Float:x, Float:y, Float:z); forward OnPlayerPickUpDynamicPickup(playerid, STREAMER_TAG_PICKUP:pickupid); forward OnPlayerEnterDynamicCP(playerid, STREAMER_TAG_CP:checkpointid); forward OnPlayerLeaveDynamicCP(playerid, STREAMER_TAG_CP:checkpointid); forward OnPlayerEnterDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid); forward OnPlayerLeaveDynamicRaceCP(playerid, STREAMER_TAG_RACE_CP:checkpointid); forward OnPlayerEnterDynamicArea(playerid, STREAMER_TAG_AREA:areaid); forward OnPlayerLeaveDynamicArea(playerid, STREAMER_TAG_AREA:areaid); forward OnPlayerGiveDamageDynamicActor(playerid, STREAMER_TAG_ACTOR:actorid, Float:amount, weaponid, bodypart); forward OnDynamicActorStreamIn(STREAMER_TAG_ACTOR:actorid, forplayerid); forward OnDynamicActorStreamOut(STREAMER_TAG_ACTOR:actorid, forplayerid); forward Streamer_OnItemStreamIn(type, STREAMER_ALL_TAGS:id, forplayerid); forward Streamer_OnItemStreamOut(type, STREAMER_ALL_TAGS:id, forplayerid); forward Streamer_OnPluginError(const error[]);
Установка
Скрытый текст [Показать]
- Переместите файл streamer.dll (для windows) или streamer.so (для linux) в папку /ваш_сервер/plugins/, если этой папки нет создайте её;
- Откройте файл server.cfg, в поле plugins пропишите streamer (для windows) или streamer.so (для linux), если этого поля нет пропишите его самостоятельно;
Пример [Показать]

- Переместите файл streamer.inc в папку /ваш_сервер/pawno/include/;
- Откройте *.pwn файл вашего мода/скрипта, в самом верху файла найдите список инклудов, и подключите стример:
#include <streamer>
Примечание! Версия для Windows требует наличия Microsoft Visual C++ 2015 Redistributable Package (x86).
Скачать
- GitHub
-
samp-streamer-plugin-2.9.2.zip
[425,59К] (02.11.2017) -
samp-streamer-plugin-2.9.5.zip
[474,12К] (14.04.2021) -
samp-streamer-plugin-2.9.6.zip
[546,41К] (14.01.2023)
Сообщение отредактировал Romzes: 20 августа 2023 - 10:04
Причина редактирования: upd
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