ENUM
enum SearchInfo
{
Search_Model,
Search_LODModel,
Search_Model_Name[64],
Float: SearchX,
Float: SearchY,
Float: SearchZ,
Float: SearchRX,
Float: SearchRY,
Float: SearchRZ
}
Test position when using test array since it takes a few minutes to compile with the full array list this will help out.
CMD:testpos(playerid, arg[])
{
SetPlayerPos(playerid, 3.6618, -2594.0713, 39.7159);
return 1;
}
There are no LOD objects in the list the object positions have their LODModel counterpart listed so using RemoveBuildingForPlayer() for both model and LODmodel should remove the building.
Known issues:
There are a few objects that might not actually have a LODModel associated but is listed anyways although not very many and really should be so much an issue as these objects are often small components of a house for example that has the same position as house object.
The rotation values may not be 100 percent precise for all objects.
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