Без таймера спавнит игрока на обычный спавн
new Float:x, Float:y, Float:z, Float:a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
SetPVarFloat(playerid, "savedX", x);
SetPVarFloat(playerid, "savedY", y);
SetPVarFloat(playerid, "savedZ", z);
SetPVarFloat(playerid, "savedA", a);
SetPVarInt(playerid, "savedInterior", GetPlayerInterior(playerid));
SetPVarInt(playerid, "savedVW", GetPlayerVirtualWorld(playerid));
switch(listitem)
{
case 0:
{
TogglePlayerSpectating(playerid, 1);
InterpolateCameraPos(playerid, 1785.1234, -48.9043, 1005.0756, 1785.1234, -48.9043, 1005.0756, 1000);
InterpolateCameraLookAt(playerid, 1785.3756, -51.2443, 1005.2756, 1785.37456, -51.2443, 1005.2756, 1000);
SetPlayerInterior(playerid, 14);
SetPlayerVirtualWorld(playerid, 0);
}
TogglePlayerSpectating(playerid, 0);
SetTimerEx("ReturnPosition", 200, false, "d", playerid);
return true;
Возвращение
forward ReturnPosition(playerid);
public ReturnPosition(playerid)
{
new Float:x = GetPVarFloat(playerid, "savedX");
new Float:y = GetPVarFloat(playerid, "savedY");
new Float:z = GetPVarFloat(playerid, "savedZ");
new Float:a = GetPVarFloat(playerid, "savedA");
new interior = GetPVarInt(playerid, "savedInterior");
new vw = GetPVarInt(playerid, "savedVW");
SetPlayerInterior(playerid, interior);
SetPlayerVirtualWorld(playerid, vw);
SetPlayerPos(playerid, x, y, z);
SetPlayerFacingAngle(playerid, a);
DeletePVar(playerid, "savedX");
DeletePVar(playerid, "savedY");
DeletePVar(playerid, "savedZ");
DeletePVar(playerid, "savedA");
DeletePVar(playerid, "savedInterior");
DeletePVar(playerid, "savedVW");
}
Сообщение отредактировал elishanky: 15 апреля 2025 - 19:26
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